#ifndef WLIGHT_H
#define WLIGHT_H

#include "Object.h"
#include "glm/glm.hpp"

using namespace glm;

struct WLight: public Object {
    vec3 location;
    vec3 color;

    WLight() {
        oType = LIGHT_TYPE;
    }

    Symbol parse(ifstream &file, Symbol curToken);
    void print();
};


#endif
